The SWAT Kat Equipment Reference List This list is a comprehensive compilation of all the hig-tech and/or magical stuff found in the show. It's just that we thought we should make a list so that SK fanfic writers would have an easier time researching about a particular piece of equipment used in the show for their stories. Our real objectives for this list are: A. The compilation of SK equipment for the use of fanfic writers. B. The preservation of the SK and their stuff, in case Hanna Barbera never revives the show (scary, I know, but quite possible!) At the moment, Strike (fanfic author) and I (Javie Patag, fellow fanfic author) are in the compilation stage. Quite frankly, WE NEED YOUR HELP! It's not exactly easy for us to remember all the stuff used in the show, so we'll be sending this around in .txt form for you SK fans out there to edit and add to. Afterwards, please send it back to us so we can revise the master copy. Also, please correct our mistakes and fill in any in any of the missing data we don't have. Our addresses are: and . Also, please send your copies to other SK fans out there. Remember - the episode that is lited next to each entry is the FIRST ep it is seen in. In typing in your own entries the format goes like this: {asterisk} (name of gizmo, if mentioned) {dash} {dash} [brief description of item or what it did in the show; sometimes we can't identify what an item really does, so we just write down what it did in the show] For entries that have an extra heading: {asterisk} (name of gizmo) {colon} "see entry under" or for entire groups of entries: (name of entry group) {enter} "Please see under" <title of group of entries> "for more information on" (name of entry group) If you're not sure about the entry, place a question mark next to the part. If you need examples, just see below. Oh yeah, special thanks to those who helped out with this project in its early stage, such as Strike (who's still working with me) and AJ Siytangco. For all future contributors, give yourselves a round of applause! Alright, now that we're done with that, on with the show! ----- Cronological Episode List Season 1 THE PASTMASTER ALWAYS RINGS TWICE THE GIANT BACTERIA THE WRATH OF DARK KAT DESTRUCTIVE NATURE THE METALLIKATS BRIDE OF THE PASTMASTER NIGHT OF THE DARK KAT CHAOS IN CRYSTAL THE GHOST PILOT METAL URGENCY THE CI-KAT-A ENTER THE MADKAT KATASTROPHE Season 2 MUTATION CITY A BRIGHT AND SHINY FUTURE WHEN STRIKES MUTILOR RAZOR'S EDGE CRY TURMOIL/SWAT KATS UNPLUGGED THE DEADLY PYRAMID CAVERNS OF HORROR VOLCANUS ERUPTS!/THE ORIGIN OF DR. VIPER THE DARK SIDE OF THE SWAT KATS UNLIKELY ALLOYS The Unfinished Episodes (all by Glenn Leopold) TURMOIL II: THE REVENGE DOCTORS OF DOOM THE CURSE OF KATALUNA Unused Premises (all by Lance Falk) BLACKOUT COLD WAR Unused Script (by Lance Falk) BLOWOUT ----- The SWAT Kats, T-Bone (Chance Furlong) and Razor (Jake Clawson): Vehicles: *? - Katastrophe - an amphibious vehicle, since it transforms from submarine to tank, loaded with missiles and other SK goodies *? - Bride of the Pastmaster - the third engine of the Turbokat that becomes a ground vehicle, equipped with the Wrapper Missile, a 4-armed bola. *? - Mutation City - the jetskis deployed just like Cyclotrons, has a hidden octopus missile launcher, and Macrowave Blasters- energy beam handguns *Cyclotron - The Giant Bacteria - dual or single-seat high speed motorcycle with jet thruster and missiles and deployed straight from the Turbokat, houses the Blowtorch Missiles (The Ghost Pilot,) basic explosive missiles with an unusually large flame in back *CYCLOTRON - BLACKOUT - the cyclotron can have a detachable SIDECAR, and they may operate independently of each other. *Ejektor Seat (the spelling's correct) - The Pastmaster Always Rings Twice - the Turbokat's, well, ejector seats. Comes with parachute, laser (with laser sights, of course), missiles and thrusters to fly around with. (note: The Spider Missiles shot from the Ejektor seat resemble 4-armed bolas, while the ones shot from the Turbokat are retrievable nets.) *Hoverkat - Unlikely Alloys - a hovercraft with basic SK weaponry and holds 4 passengers *MOLE KAT - BLOWOUT - similar to a Cyclotron, but enclosed and has a drill on the front *Sandkat - Chaos in Crystal -sand mobiles as opposed to snowmobiles *SUPER SNOW KAT - COLDWAR - a snow-friendly turbo-powered cyclotron *Thunder Truck - When Strikes Mutilor - technically a heavily modified tow truck with large wheels for better speed and traction, armed with a Megalaser, and has twin thrusters for emergency cases requiring speed. *Turbomole - Caverns of Horror - an underground drill tank with Megalaser and Megawinch and holds 4 passengers *Turbokat - The Pastmaster Always Rings Twice - dual-seat, three-engined jet that resembles an F-14 Tomcat with swingwings and lots of high tech equipment and weaponry, as well as the requisite speed chute *Tow Truck - ? (not sure which episode) - basic tow truck for use by Jake and Chance though has some hidden speed thrusters, as seen in "A Bright and Shiny Future" Missile; Turbokat *(something) Chain Missiles - Volcanus Erupts! - casing breaks away to reveal a three-clawed bola, that wraps around the target and electrocutes it *? - SWAT Kats: Unplugged - two missiles that are fired at Chop Shop's helicopter; they jam into the metal, then can be reeled back in *? - The Pastmaster Always Rings Twice- A slim white missile that was lodged into the clock face *? - When Strikes Mutilor - fired in the barrage at Mutilor's ship *? - Mutation City - top-fired missile that lifted the giant frog off the Turbokat *Baby Boomer Missiles - Night of the Dark Kat - basic explosive missiles *Banshee Missiles - Chaos in Crystal - Releases high-frequency soundwaves *Blowtorch Missiles - A Bright and Shiny Future - powerful explosive missiles used against the flying robots *Bola Missile - Metal Urgency - corkscrewing missile that releases a thick-roped, four armed bola *Buzz-Saw Missiles - The Wrath of Dark Kat - casing breaks away to reveal metal cutting buzz-saws *Concussion Missiles - ? - Any basic, explosive, unnamed missile used in the series. Comes in two flavors, red and blue *Cookie-Cutter Missile - The Giant Bacteria - a cutting metal circle that cuts out Morbulus' seat *Decoy Missile - The Metallikats - released by Razor during "Plan Z" to escape the Relentless Missile *Dragon Sword Missile - Bride of the Pastmaster - The Dragonsword tied to a plain missile *Drill-bit Missles - Razor's Edge - drills through the legs of Dark Kat's Black Widow *Droptops - When Strikes Mutilor - cable-attached tops that drop down from the Turbokat to mutilate targets *Flashbulb Missile - Cry Turmoil - tip opens up to reveal bulb which flashes to blind enemy pilots; surrounding metal sheets are obviously reflective; SK must engage anti-glare visor *Groundhog Missile - Razor's Edge - casing breaks off to reveal rotating, spikey metal tread to burrow through the soil *Matchhead Missile - Bride of the Pastmaster - missiles that ignite in midflight and explode on impact *Megavolt Missile - The Giant Bacteria - casing is deployed to reveal exposed conductor that stores a million megavolts of electricity; used to fry giant bacteria *Mole Missile - the Wrath of Dark Kat - releases two rotors that allow it to burrow through rock; used to create a tunnel through the volcano *Mole Missile - Metal Urgency - Diamond-tipped missile used to dig through a Macrobot; didn't make it *Octopus Missile - The Giant Bacteria (?) - Has 8 arms that pop apart to slam into its target. *Pincer Missile - Bride of the Pastmaster - engages two arms that hug their target; used to fight the oilworms *Pirana Missile - Destructive Nature - A missile with a mean bite *Plain Old Missile - Chaos in Crystal - a long blue missile with black tip and tailfins, labeled "With Love From Razor" *Scrambler Missile - Wrath of Dark Kat - a red cylinder with four black claws that allows it to attach itself to targets and fries them with a million megavolts of electricity and thus override circuitry; usually used to override force fields such as in Dark Kat's Fear Ship and the tank stolen by Hard Drive. Easily identified by the yellow lightning bolt on the side. *Shark Missile - The Metallikats - A retrievable missile with a powerful set of jaws... inside of another powerful set of jaws *Shredder Missile - The Deadly Pyramid - the casing breaks away to reveal two parallel chainsaws that grind their way through a target *Slicer Missiles - ? - two versions identified; one has its casing break and then it stretches apart; the other has blades that fold out like a jackknife *Spider Missile - ? - retrievable rescue missile; attached to a cable and releases an entangling net (note: The Spider Missile that is shot from the Ejektor seat is a 4-armed bola.) *Turboblades - The Bride of the Pastmaster - large, flat blades non-powered blades *Wire-Clipper Missiles - Night of the Dark Kat - used to clip the telephone wire, and traped Hard Drive inside Non-missile; Turbokat *? - The Giant Bacteria - a serrated blade that pops out of the top of the Turbokat, and moves back and forth *? - Cry Turmoil - magnetic clamp that saves commercial airliner and captures Turmoil *? - Cry Turmoil - two self-propelled, radio controlled missiles that pull the commercial airliner out of its dive *? - The Giant Bacteria - vibrating wing blades that cut the wires that were used to fry bacteria *BUNGEE GRAPPLES - BLACKOUT - shot in half-dozens from every side of the Turbokat, attaching to surrounding structures, causing the jet to "sproing" *Cement Cannon - The Pastmaster Always Rings Twice - heavy chain gun designed to launch slugs of quick drying cement; its swivel turret mounting was added in "A Bright and Shiny Future" *Electrogrenade - ? - basically a Megavolt Missile in Grenade form. *Fire Extinguisher - Razor's Edge - Next to the console, it puts out small fires in the cockpit. *Foam Bomb - The Metallikats - used to put out a burning warehouse. Resembles a water sprinkler. *Grappling Hook - ? - grappling hook dropped from the Turbokat's undercarriage, either one large one or two small ones *Mace - Bride of the Pastmaster - large, spiked metal ball that dangles from the TKat *Megalaser - ? - laser in the Turbokat's nose *Mega Manacles - The Deadly Pyramid - clamps that puck up a mummy *Multidimensional Navigation Radar - The Dark Side of the SK - 3D navigation system used in night flying to sketch objects into 3D rendering *Paint - SWAT Kats: Unplugged - stored in the bomb bay, poured on Hard Drive's cockpit *Pepper Stew - Bride of the Pastmaster - ultrahot stew that gives the receiver mega-afterburn, loaded in a cauldron *Radar Jammer - Unlikely Alloys - renders the Turbokat undetectable, but was destroyed *Speed of Heat - When Strikes Mutilor - turbine enhancement, heat shield and four thrusters (in "Caverns of Horror", only two were engaged, because the scorpion prevented the top two from raising) that allow the Turbokat to reach the speed of heat (whatever that is) and fly in outer space *X-Ray Scope - The Giant Bacteria - sees through solid structures to pick out passageways and life forms- called the "X-Ray Beam" in "The Giant Bacteria" Non-missile; non-Turbokat *? - COLDWAR - Claw-like blades that extend from the SKs boots and gloves, enabling them to climb from an icy crevasse *? - The Origin of Dr. Viper - score keeping device used in the Reflex Room, attaches to the glovatrix *? - Vocanus Erupts! - a detonator placed in Volcanus's weak spot, then blows him up *? - Volcanus Erupts! - heat suit Razor used to protect himself from burning up *? - Cry Turmoil - remote detonators, planted on Turmoil's airship by T-Bone ("I just showered her with gifts!") *Crossbows - Unlikely Alloys - miniature crossbows, actually shoot missiles and not arrows; not attached to the glovatrix *Delta Packs - The The Ci-kat-a - backpacks that release yellow triangular hang gliders *Dragon Sword - Bride of the Pastmaster - pulled out of the stone by Razor *Flashlights - The Deadly Pyramid - used to melt the Pastmaster's giant mummies *Glovatrix - The Pastmaster Always Rings Twice - standard SK sidearm, a high-tech gauntlet that houses a wide variety of SK devices and weaponry, such as: *? - The Dark Side of the SK - digital lockpicking device *? - The Origin of Dr. Viper - mini-boomerang *? - Bride of the Pastmaster - a net attached to a missile - after capturing the knights, it attaches itself to a tree *? - Katastrophe - a weighted net used to trap an enemy *? - A Bright and Shiny Future - a blowtorch used to melt through metal *? - The Origin of Dr. Viper (?) - Shields *? - Bride of the Pastmaster - a rope that wraps itself around its target *? - The Ci-Kat-A - V-shaped blades, shot in threes, that can cut through metal *? - Mutation City - Turbokat remote control *? - Caverns of Horror (?) - gives the Glovatrix a crossbow configuration *Grappling Hook - Bride of the Pastmaster - obviously... *Lightning Grenade - ditto - it explodes (?); buried a pursuing mutated scorpion *Mini Bola Missiles - The Dark Side of the SK (?) - bolas that tangle an opponent's legs *Mini Buzz-Saws - The Dark Side of the SK (?) - mini buzz saws that cut through steel and can be launched, but not necissarily *Mini Cement Launcher - A Bright and Shiny Future - miniaturized version of the Cement Gun *Mini Kat Tracker (?) - Caverns of Horror - used as tracking device to find Ann Gora *Mini Octopus Missiles - Mutation City - miniaturized version of the Octopus Missile *Mini Scramblers - The Metallikats - a smaller version of the original *Mini Tar-pedoes - When Strikes Mutilor - slugs of tar that gum up and incapacitate atarget *Mini Turboblades - Caverns of Horror (?) - miniaturized version of the larger ones *Gyroscope - Unlikely Alloys - single-occupant machine that the SKs use to test spinning situations - they are held in the center of two metal circles that spin on perpendicular axes (it spins them upside down and around at the same time) *Jet Pack - Mutation City - Obviously, a backpack that gives powered flight to the wearer, shown to carry selected missiles such as Mini Matcheads in "The Origin of Dr. Viper" *Mega-Rivet Gun - Volcanus Erupts - used to attach the TKat's heat shields, and blow a hole in Volcanus *MEGA-SKIS - COLDWAR - jet-powered snow skis that expand from their snow boots *NIGHT-VISION GOGGLES - BLACKOUT - perhaps attached to the SK Helmets - enables them to see in the dark by absorbing and magnifying light *Oxygen Mask - The Pastmaster Always Rings Twice - worn over the mouth and nose in low-oxygen situations *Paint Gun - SWAT Kats: Unplugged - Ordinary Megakat brand paint gun used to paint both the Turbokat and TV, as long as Feral's giving the SK some bad publicity *Parachute - The Wrath of Dark Kat - like a delta pack, but rectangular and red *SK Helmet - The Pastmaster Always Rings Twice - comes with a communicator, headlamp, targeting computer link, anti glare visors... *SUB-ZERO GEAR - COLDWAR - arctic survival suits *SUPER GLOVARTIX - BLOWOUT - evidently some sort of enhanced Glovatrix *Turboplugs - The Giant Bacteria - used to supercharge Callie's engine, which blew up in the trial run Missile; non-Turbokat *? - The Origin of Dr. Viper - Some sort of bazooka/missile launcher held by Razor, after the Turbokat breaks through the MK Biochem walls. Evidently stored in the Turbokat. Probably another Octopus Missile Launcher, because he's aiming it at a living kat *Bazooka - Bride of the Pastmaster - used to blow a hole in the side of the volcano. Also used in Night of the Dark Kat to blow up the computer *LAVA-MISSILE - COLDWAR - a projectile of astonishingly high temperature, shot like a bazooka *Octopus Missile Launcher - Mutation City - bazooka that Razor used to trap T-Bone in an Octopus Missile Megakat Salvage Yard, Jake Clawson and Chance Furlong: *? - Caverns of Horror - Where the SK's practice their judo; has a large monitor on the wall *? - The Pastmaster Always Rings Twice - the thing that tests the SK's G-force resistance *? - When Strike Mutilor - machines that modify the tow truck into the Thunder Truck *? - Metal Urgency (?) - the wall where the SK label their kill marks *Emergency Band - The Pastmaster Always Rings Twice - activated by Callie's transmitter, it is attached to the wall of the hangar and comes with a comlink *FLIGHT SIMULATOR - COLDWAR - "This simulator consists of a functional, full-size Turbokat cockpit held twenty feet in the air on a flexible armature. The cockpit can bank, dive, barrel-roll, and so forth on its mount, giving the illusion of full flight. This cockpit is facing an enormous holographic screen, programmed to show any variety of simulated dangers. (This rig is a little like the technology behind the Star Tours ride, but more elaborate)." (Lance Falk) *The Greasepit - ? - where Jake and Chance work as mechanics; comes with fridge loaded with milk and TV *Gun and Glovatrix - Metal Urgency - hidden weapons used by the SK after being confronted by the Metallikats in their hangar; we figure those are the SK's prototype weaponry *Hangar - The Pastmaster Always Rings Twice - their underground base *Lockers - Metal Urgency (?) - where they keep their uniforms *Obstacle Course - Mutation City - where Chance nearly drowned *Punching Bag - Mutation City - your average punching bag; broke down under Jake's flying kick *Reflex Room - The Origin of Dr. Viper - underground (?) training area with target practice range, spike floors and rope swings... *Robot Assembly Work Camp - A Bright and Shiny Future - the salvage yard is the future site of a non-metallic life-form work camp *The Scrapyard - The Pastmaster Always Rings Twice - where all Megakat City junk, mostly surplus military supplies, are dumped *Weight Room - The Ghost Pilot - where the SK's work out Enforcers: Vehicles: *Behemoth - Metal Urgency - advanced super-tank prototype with an impenetrable force field, a thought-activated arsenal, that was stolen by Hard Drive *Blue Manx Jet - The Ghost Pilot - high tech jet; designed to rival even the Turbokat; came with many little goodies but was destroyed because the Red Lynx had possessed it *Chopper - The Giant Bacteria (?) - comes with twin heavy chain guns, missiles and rescue rope ladders *Cruisers - ? (ditto, ditto) - ES patrol car with sirens *Jeep - The Ghost Pilot - ES jeep *Jet - ? - basic Enforcer aircraft with missiles, guns, and lasers, with single- and dual- seater configurations. *Tank - ? (various) - ES tank with twin cannons, twin mini-turrets (for infantry or personnel assault, no doubt; seen in "Destructive Nature"), and a missile rack; obviously, the latter two were (are?) never used Enforcer Standard Issue: *? - A Bright and Shiny Future - a specialized gun used by Felina, it shoots both weighted nets and a grappling hook *? - The Wrath of Dark Kat - hand-held radio used to relay messages back and fourth from Enforcer HQ, notably when Feral "went in" to assault Dark Kat *Bazooka - ? (or various episodes) - Enforcer Standard Issue missile launcher *Blasters - ? (ditto) - ESI handgun or rifle; take note some may carry gadgets like grappling hooks and stun gas, such Felina's in "A Bright and Shiny Future" and "Mutation City" *Bullhorn - The Giant Bacteria - used by Feral to make his commanding Commander's voice more... commanding *Laser Rifle - ? (ditto) - ESI rifle, used mainly in maximum-defense situations Enforcer Headquarters: *Commander's Office - The Wrath of Dark Kat - Cmmr. Feral's office, much coveted by Lt. Cmmr. Steele *Evidence Locker - Katastrophe - fenced-in room that houses criminal evidence *Fortifications (?) - Mutation City - two cannons installed on the runway to protect the HQ from attack; resemble artillary guns *Runway (?) - The Wrath of Dark Kat - a landing strip and helipads installed on top of Enforcer HQ and comes with a hangar and standard complement of choppers and jets Anatgonists: BLACKOUT, ELLIOT KLIBAN: *AUTOMATIC DEFENSES - BLACKOUT - a gauntlet of lethal devices. (lots of cool stuff, whirring blades, acid spray nozzles, laser beam-eyed flying squid-shaped robots, etc.) *DRONES - BLACKOUT - Tiny, flying, tiny laser projecting devices *GRAVITY BEAM - BLACKOUT - creates a powerful gravity field that sucks anything within range toward it *HIDEOUT - BLACKOUT - a high-tech, underground base, complete with secret entrance and a main control panel *ROBOT SENTRIES - BLACKOUT - hovering robot guards, they grab an unconscious T-Bone and take him away Chop Shop: *? - SWAT Kats: Unplugged - his high-tech chopper COLDWAR, REX SHARD: *HEAT SINK - COLDWAR - What Rex Shard has become; absorbs any and all warmth in his vicinity (like a living black hole of temperature!) *PROJECTILES - COLDWAR - heat-leeching projectiles that he slings from his body; flaming black blobs that are acually icy cold, and freeze things on contact Dark Kat: *? - Katastrophe - A powerful laser rifle, recognized by the glass at the end of the barrel *? - Razor's Edge - A laser handgun used by the "old lady" kat he hired *Black Widow - Razor's Edge - spider-like ship that absorbed energy and grew larger and more powerful *Blasting Caps - Razor's Edge - used by DK to blow up the warehouse and frame Razor *Creeplings - The Wrath of Dark Kat - little gargoyle like creatures that serve as his underlings *Doomsday Device - The Wrath of Dark Kat - a very large bomb that is full of red wires *Electronic Voice Simulator - Night of the Dark Kat - voice modifier used by HD to sound like the SK *Fear Ship - The Wrath of Dark Kat - his VTOL capable jet which carried a force field and heat lasers *Megabomb - The Dark Side of the SWAT Kats - some sort of nuclear or implosion bomb, makes whatever it's target is just kinda... disappear. *Mega Forcefield Bubble - Katastrophe - force field that held Callie and the SK; let things in, prevented things from going out *Neuroscramblers - Katastrophe - neural bands that held the Metallikats in check and under DK's and Viper's control *Net - Night of the Dark Kat - drops from the ceiling of the kittylitter warehouse to trap the SKs *Replacement Metallikat Bodies - Katastrophe - bodies identical to the original metal ones built by Professor Hackle *Replacement Metallikat Express - Katastrophe - a hovercraft identical to the one built by, and stolen from, Professor Hackle Dark SWAT Kats: *DeadHead Missiles - The Dark Side of the SWAT Kats - those missiles with the green skull-heads on the ends - shoot tar out their mouths. *Death Spike (?) Missiles - basic red explosive missiles *Glovatrix - The Dark Side of the SWAT Kats - nasty, with spikes on the knuckles, and equipped with Mini Megaton Missiles. *Turbokat - The Dark Side of the SWAT Kats - Wings have a more angular look, and has various spikes on it. Green skull on the front, and green stripes that kinda stick out under the cockpit. Dr. Harley Street: *? - The Ci-Kat-A - a MASA van with a chain-gun in the back *KatSat 1 - The The Ci-kat-a - satellite that brought the aliens here Dr. Viper (formerly Dr. Elrod Purvis): *Katalysts - ? (various) - a variety of chemicals concocted or stolen from Megakat Biochem for various (devious) purposes *Plantimals - Destructive Nature - a variety of plants in the shape and with animal attributes, ranging from small fanged mouths on legs to flying ones that spit acid to his mushroom-shaped monster in "Katastrophe" *Spore Pod - Destructive Nature - a plant pod installed on the roof/penthouse of Megakat Towers to showed sprouting destruction on the city Hard Drive: *? - Metal Urgency - helmet and interface he wore to steal the Behemoth tank *? - SWAT Kats: Unplugged - high tech, waterproof jet; has mega-alloy armor and triple turbo power *Surge Suit - Night of the Dark Kat - suit he wore to give him electricity powers, such as become electrical, and electronic/computer powers, such as suck data from computers The Metallikats, Mac and Molly: *Mac's and Molly Mange's Robot Bodies - The Metallikats - the robot bodies of the soon- to-be known- as Metallikats; heads can function without the bodies, also equipped with infrared vision *Metallikat Express - The Metallikats - a heavily armed and armoured hovercar with enough firepower to take out an entire Enforcer battalion in the form of rocket gun and missiles; has a mini-nuke in the back compartment that separates from the vehicle for massive destruction as seen in "Metal Urgency" *Multi-Weapons - The Metallikats - a combination of claws and lasers that attach to their arms, sometimes have missiles as shown by Mac's Mega-(something) Missiles in "Unlikely Alloys" *Relentless Missile - The Metallikats - loaded in the Metallikat Express, one mean heat-seeker Madkat, Lenny Ringtail: *Dice - Enter the Madkat - giant, six-sided die with spikes coming out of each "dot" *Jester's Cap - Enter the Madkat - releases a super-powerful ghost into wearer's body, giving him demigod status, allowing him to change his size, and morph into shapes such as motorcycles and an octopus *Madkat Missiles - Enter the Madkat - basic explosive missiles hijacked onto the Turbokat by Madkat, they resemble Madkat himself *Magic Box - Enter the Madkat - used to store his victims: king, queen, knight and jester *Scepter - Enter the Madkat - creates dangerous balls of various shapes and sizes for user *Yo-yo - Enter the Madkat - A giant yo-yo with buzz-saw edges, can slice though an Enforcer cruiser Morbulus: *? - The Giant Bacteria - a jet-powered bomber, equipped with Morbulus Missiles, basic explosive missiles *Eyes on the back of his head - The Giant Bacteria - no further explanation, your honor... Mutilor: *Alien Mothership - When Strikes Mutilor - giant mothership that carries water tanks in millions of gallons; stolen by Mutilor and his pirates *? - When Strikes Mutilor - alien saucer ships that are launched to defend the mothership *? - When Strikes Mutilor - Mutilor's ship which he tried to escape in and blow up the mothership's antigravity field with some big laser The Pastmaster: *? - A Bright and Shiny Future - the bridge-monster, disguised as a cable of Old Megakat Bridge, chomps onto the Turbokat and hauls it through the portal *Pocketwatch - The Pastmaster Always Rings Twice - the source of majority of his powers; cannot wield magic without it as seen in "A Bright and Shiny Future" *Tome of Time - The Pastmaster Always Rings Twice - his spellbook, which he obviously does not need; shredded in the Turbokat's intakes *Jeweled Headdress of Katchu-Picchu - The Giant Pryramid - used to raise the pyramid, reanimate mummies and raise Katchu Picchu himself The Red Lynx: *Biplane - The Ghost Pilot - his Megawar II biplane that was dragged from Megakat Bay Rex Shard: *? - Chaos in Crystal - ability to focus the sun's rays through his hand, creating a dangerous heat beam *? - Chaos in Crystal - ability to shoot crystal projectiles out of his hands *Midas Touch - Chaos in Crystal - ability to turn anythig he touches to crystal Turmoil: *? - Cry Turmoil - flying aircraft carrier *? - Cry Turmoil - her escape pod *Omega Squadron - Cry Turmoil - female-piloted jets; equipped with M24 Megathrusters, which Turmoil perfected past the developmental stage *Vertigo Beam - Cry Turmoil - Turmoil's main weapon that disoriented pilots and knocked them out Katizens: Deputy Mayor Callico Briggs: *Communicator (?) - The Pastmaster Always Rings Twice - used to send alarm the SK or talk to them *Callie's Car - ? (various) - her normal civilian car Queen Callista: *Amulet - Bride of the Pastmaster - a talisman that provides Callista with extra magical power Mayor Manx: *Cellular Phone - Destructive Nature - used to relay info between himself and Callie when he's "busy" *Golf Clubs - ? (various) - not really a gadget, but used several times as a weapon *Golf Cart - ? (various) - the Mayor's favorite vehicle *Mayor's Limo - The Giant Bacteria - white limo used to ferry the Mayor and the Deputy Mayor around and comes with a chauffer Dr. Lieter Greenbox: *? - Unlikely Alloys - belts that create a "force field" around wearer - made metal undetectable to Zed *Gemkat 6000 Mining Machine - Chaos in Crystal (?) - sucked diamonds out of rocks *Micro-Brain Repair Unit - Unlikely Alloys - machine repair device that became sentient and took the name "Zed" Dr. Konway: *Antimutagen - Mutation City - antimutagen that reversed mutation in Megakat City back Dr. Ohm: *Anti-Weapons Scrambler - SWAT Kats: Unplugged - device that deavticated weapon systems: stolen by Hard Drive Dr. Zyme: *Antibiotic Dart - The Giant Bacteria - a large hypodermic needle carrying enough antibiotic martinis to kill a giant bacteria *Viper Mutagen 368 - The Origin of Dr. Viper - was designed to regenerate destroyed crops but mutated them badly in the end; concocted in partnership in Megakat Biochemical Labs with Dr. Elrod Purvis Katseye News, Ann Gora and associates: *Camera - ? - large camera used by Jonny *Chopper - Night of the Dark Kat - News chopper, piloted by Rob *Microphone - ? - Used to gather news, statements, and "no comment"s. *Minicam - Chaos in Crystal - used by Ann while she's underground *Van - ? - news van used on several occasions. Professor Hackle: *? - A Bright and Shiny Future - worker robots that revolted *? - A Bright and Shiny Future - the bridge that was really a robot *? - A Bright and Shiny Future - a robot helicopter *? - The Giant Pyramid - the Cybertron-replacement; a big purple robot *Cybertron - The Deadly Pyramid - benevolent guardian robot made by Hackle in reparation for his warlike achievements; was heavily damaged and was temporarily replaced by a larger version *Lab-Van (?) - A Bright and Shiny Future - used to repair the damaged Turbokat *Macrobots - Metal Urgency - giant robots designed for space exploration but were made for military purposes and were stolen by the Metallikats *Metallikats: please see entry under "Metallikats" for info on them and all related equipment *Neural Neutralizer - Metal Urgency - ray gun used to deactivate the Metallikats Tiger Conklin: *? - Caverns of Horror - hand-held mining drill used for agracite mining *? - Caverns of Horror - mining helmet complete with headlamp *Backhoe - Caverns of Horror - a large construction vehicle that uses a "claw" to pick dirt up and dump it aside; suspected brand: "Katerpillar" Aquians: *Alien Mothership: please see entry under "Mutilor" Sites: Megakat Biochemical Labs : *? - The Giant Bacteria - rotating gun turrets *Katalysts: see entry under Dr. Viper *Windows - The Giant Bacteria - made from, ahem. "shatterproof" glass Pumadyne Research Laboratories: *Behemoth Tank: see entry under Enforcers *Macrobots: see entry under Professor Hackle *MegaBeam - Unlikely Alloys - a satellite installed laser designed to stop earthquakes *MegaDetonator - The Wrath of Dark Kat - needed by DK to detonate his bomb Anakata Island: *Bulldozers - Vlcanus Erupts! - inadvertantly plows into the Talisman Stone, freeing Volcanus *Talisman Stone - Volcanus Erupts! - sealed Volcanus in the volcano *Volcano - Volcanus Erupts! - held Volcanus MASA: *? - The Ci-Kat-A - defense towers armed with double turreted cannons *? - The Ci-Kat-A - lasers, turrets, and various other defense weapons *Shuttle - The The Ci-kat-a - what the SK and Kateye News rides in to escape *Super Rocket Coolant - Destructive Nature - used to freeze Megakat Towers Megakat Canyon: *? - Chaos in Crystal - some sort of test missiles that pursued the Turbokat *? - Chaos in Crystal - some sort of test tanks that are taken out with Slicer Missiles Megakat Swamp: *Dr. Viper's hideout - The Giant Bacteria - an ugly-looking place on an island in the middle of a mucky-looking swamp lake *Swamp - A Bright and Shiny Future - serves as a hideout for the rebel kats Megakat Towers: *Penthouse - Destructive Nature - the cursed room that draws enemies like flies City Hall: *Mayor's Office - The Pastmaster Always Rings Twice - the heart of the City, supposedly; often under attack Miscellaneous: (for anything else that doesn't fit in the above classifications) *? - SWAT Kats: Unplugged - high-speed rail line used to transport gold from the treasury to the mint vaults; has lots of missiles and such in case of attack *? - A Bright and Shiny Future - street defenses installed by the Metallikats, includes laser posts and tentacles, and a pit trap in the middle of the street *Crane - The Ghost Pilot - used to pull up the Red Lynx's biplane *Mega Katalytic Converter - Razor's Edge - stolen by Dark Kat for use in his Black Widow; it converts one type of energy to another, with the help of superconductive wire